Tuesday, March 18, 2014

*Original* "It's here..."

The following are stories of which have been told through witnesses claiming to have seen an unknown entity that people today have learned to call "Slender-Man." The following are two of the more known letters written.

December 17, 1872 ~ "I have seen the devil's right hand; appearing to be as tall as a house, and having a face without the features. No eyes, no ears, no mouth, no face... It is coming to haunt me and my family, and I cannot partake any action against it. For the safety of my family, I have moved them far away from our home, and i now live alone to draw the beast away. This will be my last message to my family. Celeste, if you are reading this, I love you. Please keep the kids safe. "
~Reginald

January 4, 1953 ~ "Please Lord forgive me, for I have sinned. I know my adultery has caused you to send this creature for me. He has stalking me as a lion stalks a gazelle. I am no longer safe; I beg of you Lord, to keep me safe from this creature; that tall, faceless creature... I see him... He is staring at me... I write about it now before he comes to kill me. I wish i could say goodbye, but unfortunately, I do not get that luxury...
The longer I look, the more i feel like he is in my head... I cannot look away, however, for if I do, he will surely kill me... This is my last letter... Goodbye...

In recent years we have not come across any other letters written about this creature. We do however, believe that it is still actively killing. We will update as soon as another sighting is found. 

Tuesday, February 25, 2014

The Darkness

Call me outdated, but Counter-Strike is still at the top of my all-time favorite video games.
Late night at the dorm alone, playing up until 3 am, with full volume on. Yeah, that’s my style. Today was supposed to be no different.
I turned on my MacBook Pro. The glossy screen made a clear reflection of my long, narrow room. The dorm’s rooms were all made just for one person, so I was always alone. My laptop was propped up on my desk at the end of the room, opposite the door.
It was almost too routine. After a long, boring day of classes, I’d get back to my room at 10 pm. I’d go Facebook, Twitter, 9gag, up until I’ve surfed every nook and cranny of the net. Then, bored as fuck, I’d open Counter-Strike, and go firing deep into the night.
But tonight, while surfing, a friend suddenly messaged me on Facebook.
“Hey dude! Check out this sick CS Map! (Download link)”, Kevin messaged me.
As he was a CS addict just like me, I opened the link. The map was called ‘de_darkness’. With my 10 mb per second internet, the map downloaded in a flash. Excited, I immediately opened Counter-Strike to try out the map. I set it up to play a good old fashioned, 5 v 5 affair.
The map, living up to its name, had many dark areas. Set late at night, only the pale blue shade of the night sky and a few lamp posts gave light to the area. Stone walls lined each corridor, filled with long, green vines. Dark hallways and tunnels snaked at the center of the map.
Around it was an elevated area, perfect for sniping unwary players on the bottom, through ceiling holes in the tunnels. Bridges also kept the map interesting, hovering across the width and length of the vicinity.
‘Darkness’ seemed to have nothing special to it. There were two ways of getting kills in the map. The first one, which I like to call the ‘pussy’ way, was camping and sniping in the elevated areas of the map. It was almost too easy, as the darkness gave you instant camouflage. You could rack up tons of kills immediately.
The next one was the more interesting part of the map, which was running the maze of tunnels at the center. It was perfect for sneak attacks or point-blank kills.
As usual, I racked up more than half of my team’s kills in the first few rounds, even while switching between the 2 ways to play.
It was after the first 5 rounds that I started to notice things.
One time, while roaming the map, I started to hear creaking noises; they were nothing like the usual sound effects I hear in CS maps. Some players’ footsteps also started to sound different. Instead of the usual thud of military grade shoes, a metallic clink and clank would be heard, even when no player seemed to be in the immediate area.
And then, I started to notice an extra character in the map.
While staying in the elevated area, a shady figure appeared in the outskirt forests of the map. It was impossible to get up there. Curiously, I zoomed in my crosshairs on the human-like figure, but he disappeared.
Next round, the figure appeared again. This time, he was only a few paces away, so I was able to get a better look at him. He wore a brown overcoat, extending to the knees, fully buttoned up. A matching pair of brown slacks completed his outdated fashion statement.
The only thing more puzzling than the man’s clothing was the face that rose above it. He had dark, round eyes, with an empty stare straight at me. A sinister smile accompanied it, but the man didn’t seem to have any lips. A grey, faded complexion covered the rest of the mystery man’s face.
Just like any other opposing character I see, I fired at the guy. Bullet after bullet, aimed straight at his thin, 6 foot body, all seemed to have no effect. Before I could try other ways to kill him, another player killed me.
Wow. This map has something special after all. An extra character, almost impossible to kill? A sense of excitement hit me like never before, like it was just the first time I got my hands on this game.
I spent pretty much all of the remaining rounds trying to find and kill this character, even if it meant lowering my kill-death ratio. I noticed that the man only appeared in dark spaces, randomly across the map.
Many times, the man would toy with me. When I try to run at him, he would stand still, but no distance would be made up. Other times, while firing at him, the man would contort and shake rapidly, like thousands of bullets showered his body all at once. But one thing remained: I was never able to kill him.
It must have been an hour or two already, as I was starting to get sleepy. Trying to kill the mystery man was now a boring, futile effort. It was great fun while it lasted, so I closed the application. Shutting down in 3…2…1…and my Macbook’s screen shut off.
But something remained on the screen. The same shady figure wearing brown was still on the right hand corner. Is my Macbook glitching now?
Then the figure came closer, and closer, and closer. Now, his grey face, empty eye sockets, and sinister smile occupied most of my screen. Then I realized.
I was staring at my laptop’s reflection.
Credit To – Brian Tan
CreepyPasta taken from creepypasta.com

Friday, February 14, 2014

*Original* The Statue

They say the statue in town square is a real person. The question is, how real is he? Is he real to the extent that he is a walking, talking, breathing person? Is his movement just an illusion? Is his eyes just designed to look like they are watching? 

They also say that he holds the secrets of many. All of the dirty lies, the forgotten truths, and the quiet confessions of everyone in the town. The news of your Uncle's death, the affair with the gardener, the make-tale lies you tell to make yourself seem like a person who is well known, and popular. 

There are numerous things that people say about the statue. It is as old as the earth itself. It is able to read into the minds of even the most closed-minded person. It can hear every little sound that is made around it. It can even take the souls of others to stay alive and is more alive at night. This is why there are so many deaths nearby the statue's location.  

"The statue sees all and hears all..."said a town's man.

You may be wodering how i know so much about the statue. How i know all about its traits...

The answer is... I am the statue... I am the one they talk about... And you better be aware of my presence... For once you look into my eyes, you will never want to leave this town... You will be just another one of my victims...

Thursday, February 6, 2014

*Original* The Devil's Heart

If you are a fan of the Final Fantasy series, chances are that you have heard of Kingdom Hearts.
It was the summer of 2007. Kingdom hearts had come out for a little while, and a friend of mine had just told me about it. I had never heard of it before. He told me it was a game like Final Fantasy, and had starred Disney characters. Now come on, who doesn't like Disney? When my friend told me about the game i was dead set on getting it. I asked my mom for chores around the house, and jobs helping her to get some money to pay for the game. After about a week, i had enough for a brand new copy of Kingdom Hearts!

I begged my mom to take me to the store as i had been obsessed with getting the game. She accepted, and drove me to the store. I bought the game brand new, still in the wrapping, and brought it home. I quickly ripped off the shrink wrap, and openned the case. To my surprise, there was no manual for the game. Just the game itself. Brushing it off, i popped the disk into my PS2 given to me by my now deceased Grandfather. 

When i started the game. I had noticed it was a little strange from what i had seen from the gameplay online before. 
The title screen was darker, tinted red and Sora's back was turned. I couldn' help but feel like something strange was happening. 

I decided to turn off the PS2, and restart it, but it wouldn't shut off. I finally got it to turn off after i unplugged the system completely. After i plugged the system in again, i started it up, and it came up like it was supposed to. 

I selected new game, and oddly enough, I wasnt prompted to select a difficulty, and the opening cutscene didn't play. It just took me straight to Destiny Island. I figured it was just a glitch, and pressed on. 

I went to talk to Riku at the tree on the small island that was connected my the bridge, and the cutscene started like normal. The strange part about it was, there was no dialouge coming out. The cutscene played, and the subtitles came up on the screen, but there were no speaking parts playing. I turned the volume on my TV up expecting to see it was turned down, but I had it at the sound it was at for all of my video games.  I also noticed the more I turned it up, I could hear static in the background. 

I decided its probably just another glitch, and i continued the game. 

I played through the entire game, noticing that some NCPs in game were saying very odd things. Some would say things like "He is watching..." And "Why are you here?... He will find you..." 

When i finished the game fighting Ansem, the screen froze. I pressed all of the buttons, and in a fit of rage, threw my controller, unplugging my controller, and almost unplugging my PS2. I plugged my controller back in and tryed pressing buttons again. The game unfroze, but i heard static again. It progressively grew louder and louder, to the point that i had to mute my TV to stop it. 

Feeling weirded out, I looked at the screen, and noticed i was in another area, one i had never seen in the online videos of the game I have watched. 

I was in an area that looked somewhat like the inside of Monstro, the whale level. 
The floors and walls were the same shade of red, and music started playing. 

I watched the screen as the one-winged demon emerged from the ground. His eyes, glowing red. His body, dark black. His face, disturbingly scary. 

When he came up. He spoke and had speaking dialouge out of the TV and said "I've been waiting for you to arrive...
Now, show me what you've got."

A battle was started. He flew around the screen with his single wing in a circular motion. He stopped mid air, and flew towards me. Panicked, I used thundaga thinking it would harm him more since he was flying. (I know, pokemon logic.) 

The attack hit, and did almost nothing. At that moment, he grabbed Sora, and bit his head off. 

He spoke and said 
"Heh... Now there is no way for someone to kill me..." 

The demon turned his face to the screen as if he were facing me, and said: "You're next..."
The game immediately shut off, and the PS2 refused to turn on.

That night, I had a nightmare... The one winged demon grabbed me and scratched my chest with his huge, claw-like fingers.
I woke up in a cold sweat, checking my shirt to see if there were any marks even though i knew it couldn't hurt me in reality through a dream.

After that dream, things were pretty normal. I was able to play the game normally again, and every so often i would have a nightmare of that creature again.

It has been 7 years since that incident, and last night i had another dream... The demon came to me... he said: "Well well well... Didn't I finish you off seven years ago? Hahahahaha... HAHAHAHAHA! NO MATTER! I WILL FINISH YOU OFF HERE! But before I do that..."

At that single moment... he took his hand... dug his hand into his chest... forcing his thick, red blood out, and ripped out his heart...

The heart that made me rethink everything... One look at it, and i knew it wasn't just a normal heart. It had a hole in the middle of it, and had turned completely black.

I called out hoping to gain some re-assurance, and knew he wasn't done. He then took his hand, and ripped straight through my chest. He gripped my heart, and ripped it out. As soon as he did, he replaced mine with his, and said "Now you will see how it feels to have the shadows be your only ally..."

I woke up noticing it was very bright out. I had never hated the sunlight before because of the brightness, but today i woke up absolutely hating it. The lights in my room are all out, and the blinds in my room cover my windows to escape from every inch of light caused by the sun.

The only thing left to wonder is... What's going to happen to me next?...


Wednesday, February 5, 2014

The Theater

Have you ever heard of an old PC game called “The Theater”? Yeah, I didn’t think so. Probably because many people say it doesn’t even exist. You see, The Theater is an old computer game released around the same time as Doom. Today, if you ever find it, it’s only available on crappy bootleg CD-ROMs, which, more often than naught don’t even actually contain the game. The actual legitimate copies that they say were released back in the day feature a blank cover with nothing but the sprite of what has since been named the ‘the Ticket-Taker’. He is simply a poorly drawn, pixelated Caucasian, bald man with large red lips wearing a red vest over a white shirt and black pants. He is completely emotionless, though some say that if you smash the disc his face is shown as angry the next time you look at the cover. But this is just dismissed as an urban myth. What is peculiar about The Theater, though, is that there is no developer named on the jewel case, nor a game description on the back. It is simply the Ticket-Taker on a white backdrop on both sides.
The game was initially known for its inability to install correctly. The installation process immediately locks up the computer when the user reaches the licensing agreement. Also strange about the licensing agreement for The Theater is that whenever the development studio is supposed to be named, the text is simply a blank line. Anyways, most people who have claimed to owning one of the original CDs say that they figured out how to install the game by simply rebooting their computer on the licensing agreement with the disc still inside. Then they are prompted to press ‘I AGREE’ on startup. Then they continue with the installation. The game then starts up without any introduction besides a main menu that is simply the sprite of a movie theater’s exterior on an empty city street. The title fades in and then the 3 menu buttons ‘NEW GAME, LOAD, OPTIONS’. Selecting OPTIONS immediately crashes the game to the desktop. LOAD is said not to function at all. Even if you do have a saved game, nothing happens when you press it. Thus, NEW GAME is the only working menu option.
Once it is selected you are in the first person view. You are standing in an empty movie theater lobby, with the exception of the Ticket-Taker standing in front of a dark hallway which one can only assume leads to the theaters themselves. There’s nothing to do but look at the poorly-drawn, mostly illegible movie posters or approach the Ticket-Taker. Once the player moves towards the Ticket-Taker a very low-quality sound clip plays saying “THANK YOU PLEASE ENJOY THE MOVIE” along with a speechbox saying the same thing. You then walk into the hallway and the screen fades to black and you’re back in the empty lobby and you do the exact thing again and again and again.
While this may sound like a really horrible game, a number of peculiar things occur as you continue to play it. The number of times that you have to continue into the hall after giving your ticket to the Ticket-Taker before the strange events happen is unknown. Most state that it’s completely random and could take anywhere from the first playthrough to the four hundredth. What happens, though, has deeply disturbed some players.
The first occurrence is when the player fades back in after walking into the hallway. This time they will notice the Ticket-Taker is completely absent. The player then, without any other options, decides to walk into the dark hallway. The sound clip and text box mentioned previously still play in the absence of the Ticket-Taker, but when the player walks into the hallways the screen does not fade out. It goes pitch black as they walk deeper into the hall, but the player’s footstep sound clip is still playing as they continue to push the up button on their keyboard. Those claiming to have played the original game report to have felt extremely uncomfortable walking down the hallway, anticipating the whole way something horrible happening. Well, eventually the player is unable to move forward. There is nothing for a few moments before a strange sprite that is described as ‘the Ticket-Taker but with a swirl for a face’ appears and stands before the player. The original players of the game say their bodies immediately froze up and their stomachs churned they saw this sprite (which has been appropriately named the ‘Swirly Head Man’). Nothing happens as the Swirly Head Man stands before them. Then suddenly a piercing screech plays as the game glitches out. This lasts for a few minutes, with the screeching being continuous. Then the player is abruptly returned to the lobby with all the sounds and graphics being as they should be.
The game continues normally for the next couple of ‘cycles’ of entering the hallway, with a couple of the original players claiming the Swirly Head Man would briefly appear and disappear in the corner of the screen as a brisk ‘yelp’ sound effect plays. Then, at some point after meeting the Swirly Head Man, the player sees the Ticket-Taker pacing back and forth (though there is no walking animation – the sprite’s limbs are completely static, so he just hops up and down slightly as a substitute) with his eyes being wide and his mouth open to simulate a worried facial expression. Some players noted that the movie posters had been replaced with images of the Swirly Head Man, which caused them to immediately turn their character’s head away from the posters and approach the Ticket-Taker. Then another, different, low-quality sound clip plays, but the speech box contains nothing but corrupted characters that cause whatever text that would have been in the box to be completely illegible. Due to the extremely low quality of the sound, it is debated by players what exactly the Ticket-Taker says at this point, though it is widely agreed that he says ‘NEVER REACH THE OTHER LEVELS’. Then the screen fades out once again and returns the player back to their starting point in the lobby, but the Ticket-Taker is gone and the hallway is blocked by a large brick wall sprite. Touching the brick wall will immediately crash the game. And that’s all there is to it. No one knows what the ‘Other Levels’ are or how to gain access to them, nor is it known why the Swirly Head Man causes such acute fear in those who have seen him in the game. All the original copies of The Theater have either been lost or destroyed. But the creepiest part is the fact that is that all the original players of the game claim to occasionally see a brief glimpse of the Swirly Head Man out of the corner of their eyes…
Creepypasta taken from creepypasta.com. Image taken from: http://i1.ytimg.com/vi/M3aTYUMLrgg/maxresdefault.jpg

The Systelien Specter

Back in May of 2010, my best friend, Andy, and I wanted to make a video game that we thought was going to change virtual reality gaming and the horror genre forever. We were both out of the university, me with a degree in computer programming and him with digital art design. Both of us were avid gamers. I think we played a bit of just about everything: racing, JRPG’s, MMO’s, sports, you name it. We wanted to make a game unlike anything you could get coming from overseas. You could call it an ambitious goal for a couple aspiring indie gamers, but both of us were ambitious guys.
Andy was a big fan of horror and was actually the first to come up with the idea. We had heard of the 4-Dimensional theaters that were being introduced in places like Korea and London, where you weren’t just watching a movie, but feeling it and smelling it. If the movie was set in a pine forest, there were triggers that would release the scent of pine to the audience. Likewise, if the characters were standing on the windy deck of a ship, fans, would start blowing to mimic the conditions of the movie in the theater. All of it was to create a more realistic, interactive experience for the viewer and we thought it would be awesome to try to implement that with a 4D game.
Obviously, we didn’t have the manpower to make an entire game by ourselves. We were in a lot of debt because of school and wouldn’t have been able to afford the virtual reality hardware in our wildest dreams. That, and we had no idea how to develop the technology needed to create the 4D gaming experience. Throughout the following summer, we networked like crazy, pitching our ideas to different developers, both indie and big-time. There was interest, but the 4D concept was still very much in development and no one was sure they wanted to invest time and resources in it without the assurance that it was going to hit off.
I won’t bore you with the details of how it happened, but we finally hit a breakthrough in September when an independent company called Systelien contacted us after our attempts to pitch the idea to them. They thought it had potential and were interested in on-boarding us us writers and programmers. The company itself would take the rights for the game, of course, and there would be a team that would make the final decisions during all stages of development. It was still more than we could have ever hoped for.
There was a team of 150 people, a third of which were hardware developers. The “controller” was built into a padded, inclined chair with a minimalist headset that fitted around the players eyes and ears. The joystick and buttons could be swapped on the arms to accommodate if the player was left-handed or right-handed. Really high-tech right? Where the money was really sunk was in the environmental simulators and the sensors and nodes that would be attached to the player’s body to monitor their physical status.
Like I said, the game was meant to be a horror game. We settled on the story of an unnamed character going into a haunted mansion to get rid of evil spirits and getting stalked by a demon. The most cliched plot and setting you could think of, but that was what we were going for. We wanted something that would easily be associated with fear. The idea was that the demon fed off fear and would find you more easily if you were afraid. First, it would scare and drive the character crazy and then it would kill him/her.
The monitors attached to the player analyzed the physical signs that the player was afraid (rapid heartbeat, dilated pupils, harsh breathing, clammy or sweaty skin, etc.) and use that information to determine how aggressively the demon would act. You could think of it as a social experiment; you could see how well a person would stay calm under pressure. Theoretically, a completely calm person could make it through the entire game without much danger, but the scares and the atmosphere wouldn’t let you go through the first level without making you anxious.
The real fun started once the demon came after you. We wanted to keep it subtle. No jump scares. That was cheating the player out of the experience. If you think about it, people with real paranormal experiences never report a demon breaking through a glass window and going for your throat. They report brushes against the skin, whispering in your ears, a loud sound in the distance, even tingling or electrical sensations.
Those were the kinds of things we recreated. We programmed the system to deliver these audio and sensory cues when the player reached a certain level of anxiety. The more scared you were, the more scares you received. At the beginning of the game, you might hear a heavy breathing or footsteps behind you. You might even feel cold spots as you navigated the mansion. As you progressed and became more tense, you might feel a grip on your arm (from a blood-pressure like cushion on the chair that tightened around the muscle) or a hiss directly in your ear along with the feeling of breath. It was elaborate and it took forever to produce, but when they hooked you in, it was amazing.
I had the privilege of being one to test it as it was being produced. They put me in the chair, turned off all the lights, and would play the game through the headset as well as project the images you were seeing onto a wall so that the team would see it too. The graphics were realistic they got the rooms of the mansion down to the last detail.
About a year and a half after the sensors were developed and implemented into the system, we started looking for beta testers. We started advertising in magazines and message boards for people to come in blind and play the game, giving any criticism or reporting any glitches they experienced. The majority of the feedback we received was positive and, after several revisions, we could safety say that we had a successful project.
Of peculiar note were the reports from the beta testers in which they claimed to get the feeling that someone was in the room with them or that they were getting tingling or hot/cold sensations in parts of their bodies where the nodes were not attached. The room where the chair and the interface were located were kept clear, aside from the player, as often as possible. The team was separated from the room by a one-way mirror. We would have been able to see if anyone was in the room apart from the player and in nine out of ten cases when this was reported, there was no one (the other 1/10 were when a technician was coming in to check the interface).
There times when we would disable and re-enable certain audio and sensory simulations to further test which ones gave more stimuli than others. During one play through, the player might have the cold spots and then during the next, those would be disabled. We never told the players which ones were activated and which were not. The strangest cases were when someone playing the game for the first time would report a cue when it was clearly disabled.
In one particular case, a middle-aged woman reported her hair being tugged gently. I can tell you right now, that had not been programmed into the game at that point in time. It was an odd occurrence, but one that could have easily been chocked up to the imagination. Actually, we assumed that most of cases like this were due to the power of suggestion. We just cautioned the rest of the beta testers not to talk about what they went through so that the people coming in could get as authentic an experience as possible.
As tends to happen in these situations, people started spreading rumors. Some of my favorite rumors were the ones that made the Systelien staff out to be cultists who were secretly sacrificing the beta testers to the demon portrayed in the game. I have no idea how that one held up as long as it did, since there were absolutely no reports of injuries on- or off-site and every single one of the the testers came out of the building alive. The internet and gossip does strange things to people, I guess. However, it was rumors like that that were starting to give Systelien a bad reputation. We decided it was time to bring in the media to defeat some of these rumors. We hadn’t wanted to have reporters before for fear that other gaming companies would try to copy our methods, but now seemed like as good a time as any.
We got several offers and wound up taking one from a popular gaming magazine. The reporting team came in and interviewed us about the games and the 4D techniques used. We used the opportunity to show them around the building and debunk the rumors about animal and human sacrifice. It was actually pretty funny; after the interview, the reporting team wanted to try out the game for themselves. They all had good things to say about it and when the article was published, donations and other requests for interviews began streaming in. Andy and I said we should have let the media come in sooner for all the benefits we were getting.
The more we searched Systelien’s message boards, the more we started noticing threads crop up about people who claimed they were experiencing the things in the game after they had left Systelien and gone home. They were going through the same supernatural phenomena in their every day lives as they had in the game. In every claim, they said that they would feel as though someone was getting very, very close to them, looking over their shoulders, and breathing down their necks. I guess that was one thing about the demon in the game that we had neglected to mention. It had no sense of personal space. The reports eventually involved both minor and violent poltergeist activity. And people would be going through this for days afterward. The reports helped to spread the word even more, but it didn’t help the persisting rumors that the testers were being possessed.
The most popular thread where the reports were being archived affectionately called the demon causing these incidences the Systelien Demon or the Systelien Specter. I liked the Systelien Specter better.
Then came the day when a young man, only 17-years-old (we’ll call him John), claimed that he wanted to file a lawsuit against us as he had been scratched during his time playing the game. As I remember it, John had been doing fine up until he had reached the basement of the mansion and then had screamed for us to let him out. The only evidence of the scratches were pictures taken after he had exited the building. The scratches shown on the pictures were deep and red, clearly not something that had been dealt by a human. Maybe by a machine, but an inspection of the chair revealed no sharp parts sticking out. The lawsuit was eventually dropped since there was no way to prove he hadn’t scratched himself prior to coming in. It’s not like we do a full body examination before sitting our testers down into the chair.
It was at this point we decided to stop bringing in random beta testers and test the game ourselves for the last stages of development. I was one of the first to be strapped in. They had added so much stuff to the game play and so many more cues that I barely recognized it from the first time I had played. I remember going down the foyer staircase after exploring a series of darkened hallways lit by old Victorian-era lamps, feeling my palms sweat and the hairs on the back of my neck standing on end. The wind outside the mansion had been howling for the last half hour and it sounded like someone was whistling a funeral march.
I paused on the stairs to look at the windows, searching for any weird textures needing to be fixed, when I felt a tingling along my spine on my upper back, like someone was pressing his or her chest against my back. It wasn’t just in the game, I could feel the press in reality. I reached up and felt only the chair. The thing that really set me off, though, was the voice that spoke my name in my ear. It was whispered and very clear, no mistaking it for the wind. I spun the camera around, though I knew there would be nothing to see. The demon had always been invisible. Now I knew why some of our testers had joked about feeling violated while playing.
I just assumed Andy had played a joke on me, but he swore up and down that he didn’t put any coding in the game for the demon to say the player’s name. That would have been my department, not his. He just designed skins. Still, I remained convinced that someone was just having fun with me. There wasn’t even a place to input your name! Someone must have pre-recorded it.
I played through the rest of the area and then headed home to file my report. It was another late night; I had been pulling the late shift for a couple weeks as our deadline was drawing closer. We had been having decent weather until about 2 AM, when the wind picked up and the rain was coming down in buckets. Andy and I had come from the Midwest and were used to bipolar weather. I just worked on and payed it no mind.
Until the power went out, anyway. I grabbed my flashlight, feeling all the anxiety from my time in the game returning. This was a different story, though, and I knew that. My house wasn’t haunted and I had never believed in ghosts for my entire life. My brain said it was ridiculous, but my pounding heart told a different story.
I couldn’t help but feel every draft and hear every creak of the floorboards as I went down to the generator (which, of course, was in the cellar). The wooden steps lead me down into the darkness and I have to admit that, by the time I reached the concrete, I was considering just going back upstairs and burrowing myself into my bed. I forced myself to cross the floor to the generator and turn it on. Immediately, the back-up lights flickered on, casting a red hue over the dusty shelves and rusty tools on the work bench. So, now I got to be in hell, too.
The way back wasn’t nearly as bad as the way down and I reminded myself that everything I had experienced in the game had been just that, in the game. There was nothing to worry about. The demon – the Systelien Specter, or whatever – was an enemy made out of ones and zeroes. It couldn’t do anything to me.
I was halfway up the stairs (about at the same point I had been in the game when I had heard my name, actually) when I distinctly felt someone tightly grab my wrists. As in, squeezing-like-my-wrists-were-being-juiced tight. I screamed and dropped the flashlight, which went off on impact. There was no one there, but I still slapped at where I imagined the hand had come from and clamored up the stairs. I didn’t stop until I was out the front door and in my driveway, getting drenched and not caring. I whipped out my cell phone and punched in Andy’s number.
He said he knew how I felt. During his test play through, he had accidentally backed his character into a fire since he had been so busy keeping an eye on the rest of the room. We had all laughed at the mistake, but he hadn’t mentioned the fact that after we had taken him out of the game, he had felt a burning in his lower calf. Later, when he looked at his leg after getting home, he discovered he had a first-degree burn right where his character had touched the fire. I drove to his house and looked at his leg myself. He had already spread ointment on the area and bandaged it up, but when he pulled it back, I was staring at a red and swollen burn wound.
Out of morbid curiosity, I called the other members of our team who had tested the game that day. It was the same story all around. In the game, Jill had stood in front of a window that had shattered and then cut her hands while picking up the jagged pieces of a ceramic vase had suddenly fallen to the floor. Matthew’s character had been crushed by a falling bookshelf and then, when he had been getting into his car, his door had closed when he wasn’t ready and three fingers had been broken. I looked at my wrists again, where dark, purplish bruises were forming. These couldn’t be coincidences any more. I didn’t know what was going on, but it wasn’t just a game any more.
The next day was a holiday, so everyone at Systelien was off. I invited anyone willing to go back to the game room to try and play through the game one more time. Andy and I had gone through the possibilities. The point of the entire game had been for the character to go into the mansion to exorcise the demon. They could do it by collected special candles and then lighting them in a circle in the attic of the mansion. After some other steps were done, the demons would be forced out of the house and everything would go back to normal. It had been a crazy night and at any other time, I thought we would have been crazy for discussing these things. We thought that maybe, by completing the game and, by extension, the ritual, we could stop whatever the hell was going on. After all, no one, to this day, had ever finished the game from beginning to end.
The game was as complete as it was ever going to be. Andy volunteered to play, for which I was grateful. Maybe it was cowardly, but I didn’t want to be the one to go in. The room was frigidly cold as we attached the nodes. We threw a blanket over Andy to make sure he didn’t freeze. The rest of us (five, in total, not including Matthew, who had gone to the hospital to treat his hand) gathered behind the one-way glass to watch.
It was eerie, watching his progress through the game. I knew all of those corridors so well, having labored over their game files for months. Yet, now, everything looked new, now that I was sure that I knew what the game was capable of. I watched Andy’s heart rate rise and fall on my monitor. His skin-temperature-analyzers went haywire as he rounded every corner. As was supposed to happen, he felt the demon close in when his fear spiked. But this time around, its interactions were low-key, almost subdued. I fought against my suspicion that it was just biding its time. The demon was made of ones and zeroes. Numbers can’t hurt anyone. I thought this even as I rubbed my bruised wrists.
It took four hours for Andy to make it all the way through. He didn’t even take a bathroom break. He just wanted to get this done as much as we did. He crept through the halls, doing his best to keep calm despite the advances of the demon. He collected the six candles needed for the ritual and made his way up to the attic.
Then, things started happening that were definitely not in the programming. The paintings and potted plants in the game began shaking and flying off the walls, clearly aimed for his character. In the safety of the monitoring room, two filing cabinets overturned before sliding across the floor and knocking down two staff members. Wires attached to the wall disconnected and sprayed sparks around the room. Grabbing a fire extinguisher, I prepared to extinguish any flames that cropped up.
Andy had placed the candles on the floor of the attic and was using an old lighter to light them. He was able to get the fourth candle lit before he suddenly bucked in his chair, screaming for us to stop the game. When we rushed in, I saw his hands flailing, as though he was trying to tear off the nodes and sensors glued to his body. Maybe that was part of it, but when I got a closer look, I realized he was fighting with something invisible that was holding him down on the chair. His shirt and face had been slashed and blood dribbled from the wounds. I was afraid I was going to break his arm since I was pulling so hard to get him off the chair. Finally, we got him free and out of the room, slamming the door behind us. Andy’s character had already died and the ‘Game Over’ screen mocked us as we scrambled to call an ambulance.
I didn’t sleep for the rest of the day and the following night as I waited in the hospital. Andy’s wounds were worse than we thought. There was a a massive amount of internal bleeding that we hadn’t known about. The doctors tried to stem the blood loss with transfusions, but their efforts were for nothing. Andy passed away early in the morning.
A week later, I saw a news special about the death and its connection to the game and Systelien. I couldn’t blame whomever had blabbed. The police blamed Andy’s death on the system malfunctioning, as though that could explain the scratches and the internal trauma. Our supervisors didn’t care. They ordered the project to be shut down and I was grateful. I never wanted to see that game again. The only way I was ever going back to the Systelien building was if that room was demolished and the chair dismantled. Though, to be honest, I wouldn’t have been surprised if anyone who tried to take it apart was attacked as well.
I left the company when the announcement was made that the game would be discontinued. People on the forums expressed everything from disappointment to relief. The game was over.
For weeks, I couldn’t stop glancing over my shoulder. I moved away from the town and the memories I had of Andy. My co-workers held a farewell party for me, despite the fact that they probably had the right to blame me for everything. They said that I had helped make a game that would never be forgotten by anyone who played it.
That was all well and good, but I was desperate to forget and spent the rest of my life trying to do so. I was always keeping two eyes on the shadows and jumping at every little creak. There was this little fear that I would hear my name whispered in my ear again, which would mean that whatever I had created had followed me, and I never wanted to think about that possibility.
The only thing I could do was try to sleep and ignore the times when I felt an invisible, clammy hand stroke my face.
Creepypasta taken from creepypasta.com. Picture taken from: http://th01.deviantart.net/fs70/PRE/f/2013/082/5/3/razil_reads__the_systelien_specter_by_arcane_shadow_razil-d5z2exp.jpg

Jeff the Killer

Excerpt from a local Newspaper:
OMINOUS UNKNOWN KILLER IS STILL AT LARGE.
After weeks of unexplained murders, the ominous unknown killer is still on the rise. After little evidence has been found, a young boy states that he survived one of the killer’s attacks and bravely tells his story.
“I had a bad dream and I woke up in the middle of the night,” says the boy, “I saw that for some reason the window was open, even though I remember it being closed before I went to bed. I got up and shut it once more. Afterwards, I simply crawled under my covers and tried to get back to sleep. That’s when I had a strange feeling, like someone was watching me. I looked up, and nearly jumped out of my bed. There, in the little ray of light, illuminating from between my curtains, were a pair of two eyes. These weren’t regular eyes; they were dark, ominous eyes. They were bordered in black and… just plain out terrified me. That’s when I saw his mouth. A long, horrendous smile that made every hair on my body stand up. The figure stood there, watching me. Finally, after what seemed like forever, he said it. A simple phrase, but said in a way only a mad man could speak.
“He said, ‘Go To Sleep.’ I let out a scream, that’s what sent him at me. He pulled up a knife; aiming at my heart. He jumped on top of my bed. I fought him back; I kicked, I punched, I rolled around, trying to knock him off me. That’s when my dad busted in. The man threw the knife, it went into my dad’s shoulder. The man probably would’ve finished him off, if one of the neighbors hadn’t alerted the police.
“They drove into the parking lot, and ran towards the door. The man turned and ran down the hallway. I heard a smash, like glass breaking. As I came out of my room, I saw the window that was pointing towards the back of my house was broken. I looked out it to see him vanish into the distance. I can tell you one thing, I will never forget that face. Those cold, evil eyes, and that psychotic smile. They will never leave my head.”
Police are still on the look for this man. If you see anyone that fits the description in this story, please contact your local police department.
Jeff and his family had just moved into a new neighborhood. His dad had gotten a promotion at work, and they thought it would be best to live in one of those “fancy” neighborhoods. Jeff and his brother Liu couldn’t complain though. A new, better house. What was not to love? As they were getting unpacked, one of their neighbors came by.
“Hello,” she said, “I’m Barbara; I live across the street from you. Well, I just wanted to introduce my self and to introduce my son.” She turns around and calls her son over. “Billy, these are our new neighbors.” Billy said hi and ran back to play in his yard.
“Well,” said Jeff’s mom, “I’m Margaret, and this is my husband Peter, and my two sons, Jeff and Liu.” They each introduced themselves, and then Barbara invited them to her son’s birthday. Jeff and his brother were about to object, when their mother said that they would love to. When Jeff and his family are done packing, Jeff went up to his mom.
“Mom, why would you invite us to some kid’s party? If you haven’t noticed, I’m not some dumb kid.”
“Jeff,” said his mother, “We just moved here; we should show that we want to spend time with our neighbors. Now, we’re going to that party, and that’s final.” Jeff started to talk, but stopped himself, knowing that he couldn’t do anything. Whenever his mom said something, it was final. He walked up to his room and plopped down on his bed. He sat there looking at his ceiling when suddenly, he got a weird feeling. Not so much a pain, but… a weird feeling. He dismissed it as just some random feeling. He heard his mother call him down to get his stuff, and he walked down to get it.
The next day, Jeff walked down stairs to get breakfast and got ready for school. As he sat there, eating his breakfast, he once again got that feeling. This time it was stronger. It gave him a slight tugging pain, but he once again dismissed it. As he and Liu finished breakfast, they walked down to the bus stop. They sat there waiting for the bus, and then, all of a sudden, some kid on a skateboard jumped over them, only inches above their laps. They both jumped back in surprise. “Hey, what the hell?”
The kid landed and turned back to them. He kicked his skate board up and caught it with his hands. The kid seems to be about twelve; one year younger than Jeff. He wears a Aeropostale shirt and ripped blue jeans.
“Well, well, well. It looks like we got some new meat.” Suddenly, two other kids appeared. One was super skinny and the other was huge. “Well, since you’re new here, I’d like to introduce ourselves, over there is Keith.” Jeff and Liu looked over to the skinny kid. He had a dopey face that you would expect a sidekick to have. “And he’s Troy.” They looked over at the fat kid. Talk about a tub of lard. This kid looked like he hadn’t exercised since he was crawling.
“And I,” said the first kid, “am Randy. Now, for all the kids in this neighborhood there is a small price for bus fare, if you catch my drift.” Liu stood up, ready to punch the lights out of the kid’s eyes when one of his friends pulled a knife on him. “Tsk, tsk, tsk, I had hoped you would be more cooperative, but it seems we must do this the hard way.” The kid walked up to Liu and took his wallet out of his pocket. Jeff got that feeling again. Now, it was truly strong; a burning sensation. He stood up, but Liu gestured him to sit down. Jeff ignored him and walked up to the kid.
“Listen here you little punk, give back my bro’s wallet or else.” Randy put the wallet in his pocket and pulled out his own knife.
“Oh? And what will you do?” Just as he finished the sentence, Jeff popped the kid in the nose. As Randy reached for his face, Jeff grabbed the kid’s wrist and broke it. Randy screamed and Jeff grabbed the knife from his hand. Troy and Keith rushed Jeff, but Jeff was too quick. He threw Randy to the ground. Keith lashed out at him, but Jeff ducked and stabbed him in the arm. Keith dropped his knife and fell to the ground screaming. Troy rushd him too, but Jeff didn’t even need the knife. He just punched Troy straight in the stomach and Troy went down. As he fell, he puked all over. Liu could do nothing but look in amazement at Jeff.
“Jeff how’d you?” that was all he said. They saw the bus coming and knew they’d be blamed for the whole thing. So they started running as fast as they could. As they ran, they looked back and saw the bus driver rushing over to Randy and the others. As Jeff and Liu made it to school, they didn’t dare tell what happened. All they did was sit and listen. Liu just thought of that as his brother beating up a few kids, but Jeff knew it was more. It was something, scary. As he got that feeling he felt how powerful it was, the urge to just, hurt someone. He didn’t like how it sounded, but he couldn’t help feeling happy. He felt that strange feeling go away, and stay away for the entire day of school. Even as he walked home due to the whole thing near the bus stop, and how now he probably wouldn’t be taking the bus anymore, he felt happy. When he got home his parents asked him how his day was, and he said, in a somewhat ominous voice, “It was a wonderful day.” Next morning, he heard a knock at his front door. He walked down to find two police officers at the door, his mother looking back at him with an angry look.
“Jeff, these officers tell me that you attacked three kids. That it wasn’t regular fighting, and that they were stabbed. Stabbed, son!” Jeff’s gaze fell to the floor, showing his mother that it was true.
“Mom, they were the ones who pulled the knives on me and Liu.”
“Son,” said one of the cops,” We found three kids, two stabbed, one having a bruise on his stomach, and we have witnesses proving that you fled the scene. Now, what does that tell us?” Jeff knew it was no use. He could say him and Liu had been attacked, but then there was no proof it was not them who attacked first. They couldn’t say that they weren’t fleeing, because truth be told they were. So Jeff couldn’t defend himself or Liu.
“Son, call down your brother.” Jeff couldn’t do it, since it was him who beat up all the kids.
“Sir, it…it was me. I was the one who beat up the kids. Liu tried to hold me back, but he couldn’t stop me.” The cop looked at his partner and they both nod.
“Well kid, looks like a year in Juvy…”
“Wait!” says Liu. They all looked up to see him holding a knife. The officers pulled their guns and locked them on Liu.
“It was me, I beat up those little punks. Have the marks to prove it.” He lifted up his sleeves to reveal cuts and bruises, as if he was in a struggle.
“Son, just put the knife down,” said the officer. Liu held up the knife and dropped it to the ground. He put his hands up and walked over to the cops.
“No Liu, it was me! I did it!” Jeff had tears running down his face.
“Huh, poor bro. Trying to take the blame for what I did. Well, take me away.” The police led Liu out to the patrol car.
“Liu, tell them it was me! Tell them! I was the one who beat up those kids!” Jeff’s mother put her hands on his shoulders.
“Jeff please, you don’t have to lie. We know it’s Liu, you can stop.” Jeff watched helplessly as the cop car speeds off with Liu inside. A few minutes later Jeff’s dad pulled into the driveway, seeing Jeff’s face and knowing something was wrong.
“Son, son what is it?” Jeff couldn’t answer. His vocal cords were strained from crying. Instead, Jeff’s mother walked his father inside to break the bad news to him as Jeff wept in the driveway. After an hour or so Jeff walked back in to the house, seeing that his parents were both shocked, sad, and disappointed. He couldn’t look at them. He couldn’t see how they thought of Liu when it was his fault. He just went to sleep, trying to get the whole thing off his mind. Two days went by, with no word from Liu at JDC. No friends to hang out with. Nothing but sadness and guilt. That is until Saturday, when Jeff is woke up by his mother, with a happy, sunshiny face.
“Jeff, it’s the day.” she said as she opened up the curtains and let light flood into his room.
“What, what’s today?” asked Jeff as he stirs awake.
“Why, it’s Billy’s party.” He was now fully awake.
“Mom, you’re joking, right? You don’t expect me to go to some kid’s party after…” There was a long pause.
“Jeff, we both know what happened. I think this party could be the thing that brightens up the past days. Now, get dressed.” Jeff’s mother walked out of the room and downstairs to get ready herself. He fought himself to get up. He picked out a random shirt and pair of jeans and walked down stairs. He saw his mother and father all dressed up; his mother in a dress and his father in a suit. He thought, why they would ever wear such fancy clothes to a kid’s party?
“Son, is that all your going to wear?” said Jeff’s mom.
“Better than wearing too much.” he said. His mother pushed down the feeling to yell at him and hid it with a smile.
“Now Jeff, we may be over-dressed, but this is how you go if you want to make an impression.” said his father. Jeff grunted and went back up to his room.
“I don’t have any fancy clothes!” he yelled down stairs.
“Just pick out something.” called his mother. He looked around in his closet for what he would call fancy. He found a pair of black dress pants he had for special occasions and an undershirt. He couldn’t find a shirt to go with it though. He looked around, and found only striped and patterned shirts. None of which go with dress pants. Finally he found a white hoodie and put it on.
“You’re wearing that?” they both said. His mother looked at her watch. “Oh, no time to change. Let’s just go.” She said as she herded Jeff and his father out the door. They crossed the street over to Barbara and Billy’s house. They knocked on the door and at it appeared that Barbara, just like his parents, way over-dressed. As they walked inside all Jeff could see were adults, no kids.
“The kids are out in the yard. Jeff, how about you go and meet some of them?” said Barbara.
Jeff walked outside to a yard full of kids. They were running around in weird cowboy costumes and shooting each other with plastic guns. He might as well be standing in a Toys R Us. Suddenly a kid came up to him and handed him a toy gun and hat.
“Hey. Wanna pway?” he said.
“Ah, no kid. I’m way too old for this stuff.” The kid looked at him with that weird puppydog face.
“Pwease?” said the kid. “Fine,” said Jeff. He put on the hat and started to pretend shoot at the kids. At first he thought it was totally ridiculous, but then he started to actually have fun. It might not have been super cool, but it was the first time he had done something that took his mind off of Liu. So he played with the kids for a while, until he heard a noise. A weird rolling noise. Then it hit him. Randy, Troy, and Keith all jumped over the fence on their skateboards. Jeff dropped the fake gun and ripped off the hat. Randy looked at Jeff with a burning hatred.
“Hello, Jeff, is it?” he said. “We have some unfinished business.” Jeff saw his bruised nose.” I think we’re even. I beat the crap out of you, and you get my brother sent to JDC.”
Randy got an angry look in his eyes. “Oh no, I don’t go for even, I go for winning. You may have kicked our asses that one day, but not today.” As he said that Randy rushed at Jeff. They both fell to the ground. Randy punched Jeff in the nose, and Jeff grabbed him by the ears and head butted him. Jeff pushed Randy off of him and both rose to their feet. Kids were screaming and parents were running out of the house. Troy and Keith both pulled guns out of their pockets.
“No one interrupts or guts will fly!” they said. Randy pulled a knife on Jeff and stabbed it into his shoulder.
Jeff screamed and fell to his knees. Randy started kicking him in the face. After three kicks Jeff grabs his foot and twists it, causing Randy to fall to the ground. Jeff stood up and walked towards the back door. Troy grabbed him.
“Need some help?” He picks Jeff up by the back of the collar and throws him through the patio door. As Jeff tries to stand he is kicked down to the ground. Randy repeatedly starts kicking Jeff, until he starts to cough up blood.
“Come on Jeff, fight me!” He picks Jeff up and throws him into the kitchen. Randy sees a bottle of vodka on the counter and smashes the glass over Jeff’s head.
“Fight!” He throws Jeff back into the living room.
“Come on Jeff, look at me!” Jeff glances up, his face riddled with blood. “I was the one who got your brother sent to JDC! And now you’re just gonna sit here and let him rot in there for a whole year! You should be ashamed!” Jeff starts to get up.
“Oh, finally! you stand and fight!” Jeff is now to his feet, blood and vodka on his face. Once again he gets that strange feeling, the one in which he hasn’t felt for a while. “Finally. He’s up!” says Randy as he runs at Jeff. That’s when it happens. Something inside Jeff snaps. His psyche is destroyed, all rational thinking is gone, all he can do, is kill. He grabs Randy and pile drives him to the ground. He gets on top of him and punches him straight in the heart. The punch causes Randy’s heart to stop. As Randy gasps for breath. Jeff hammers down on him. Punch after punch, blood gushes from Randy’s body, until he takes one final breath, and dies.
Everyone is looking at Jeff now. The parents, the crying kids, even Troy and Keith. Although they easily break from their gaze and point their guns at Jeff. Jeff see’s the guns trained on him and runs for the stairs. As he runs Troy and Keith let out fire on him, each shot missing. Jeff runs up the stairs. He hears Troy and Keith follow up behind. As they let out their final rounds of bullets Jeff ducks into the bathroom. He grabs the towel rack and rips it off the wall. Troy and Keith race in, knives ready.
Troy swings his knife at Jeff, who backs away and bangs the towel rack into Troy’s face. Troy goes down hard and now all that’s left is Keith. He is more agile than Troy though, and ducks when Jeff swings the towel rack. He dropped the knife and grabbed Jeff by the neck. He pushed him into the wall. A thing of bleach fell down on top of him from the top shelf. It burnt both of them and they both started to scream. Jeff wiped his eyes as best as he could. He pulled back the towel rack and swung it straight into Keith’s head. As he lay there, bleeding to death, he let out an ominous smile.
“What’s so funny?” asked Jeff. Keith pulled out a lighter and switched it on. “What’s funny,” he said, “Is that you’re covered in bleach and alcohol.” Jeff’s eyes widened as Keith threw the lighter at him. As soon as the flame made contact with him, the flames ignited the alcohol in the vodka. While the alcohol burned him, the bleach bleached his skin. Jeff let out a terrible screech as he caught on fire. He tried to roll out the fire but it was no use, the alcohol had made him a walking inferno. He ran down the hall, and fell down the stairs. Everybody started screaming as they saw Jeff, now a man on fire, drop to the ground, nearly dead. The last thing Jeff saw was his mother and the other parents trying to extinguish the flame. That’s when he passed out.
When Jeff woke he had a cast wrapped around his face. He couldn’t see anything, but he felt a cast on his shoulder, and stitches all over his body. He tried to stand up, but he realized that there was some tube in his arm, and when he tried to get up it fell out, and a nurse rushed in.
“I don’t think you can get out of bed just yet.” she said as she put him back in his bed and re-inserted the tube. Jeff sat there, with no vision, no idea of what his surroundings were. Finally, after hours, he heard his mother.
“Honey, are you okay?” she asked. Jeff couldn’t answer though, his face was covered, and he was unable to speak. “Oh honey, I have great news. After all the witnesses told the police that Randy confessed of trying to attack you, they decided to let Liu go.” This made Jeff almost bolt up, stopping halfway, remembering the tube coming out of his arm. “He’ll be out by tomorrow, and then you two will be able to be together again.”
Jeff’s mother hugs Jeff and says her goodbyes. The next couple of weeks were those where Jeff was visited by his family. Then came the day where his bandages were to be removed. His family were all there to see it, what he would look like. As the doctors unwrapped the bandages from Jeff’s face everyone was on the edge of their seats. They waited until the last bandage holding the cover over his face was almost removed.
“Let’s hope for the best,” said the doctor. He quickly pulls the cloth; letting the rest fall from Jeff’s face.
Jeff’s mother screams at the sight of his face. Liu and Jeff’s dad stare awe-struck at his face.
“What? What happened to my face?” Jeff said. He rushed out of bed and ran to the bathroom. He looked in the mirror and saw the cause of the distress. His face. It…it’s horrible. His lips were burnt to a deep shade of red. His face was turned into a pure white color, and his hair singed from brown to black. He slowly put his hand to his face. It had a sort of leathery feel to it now. He looked back at his family then back at the mirror.
“Jeff,” said Liu, “It’s not that bad….”
“Not that bad?” said Jeff,” It’s perfect!” His family were equally surprised. Jeff started laughing uncontrollably His parents noticed that his left eye and hand were twitching.
“Uh… Jeff, are you okay?”
“Okay? I’ve never felt more happy! Ha ha ha ha ha haaaaaa, look at me. This face goes perfectly with me!” He couldn’t stop laughing. He stroked his face feeling it. Looking at it in the mirror. What caused this? Well, you may recall that when Jeff was fighting Randy something in his mind, his sanity, snapped. Now he was left as a crazy killing machine, that is, his parents didn’t know.
“Doctor,” said Jeff’s mom, “Is my son… alright, you know. In the head?”
“Oh yes, this behavior is typical for patients that have taken very large amounts of pain killers. If his behavior doesn’t change in a few weeks, bring him back here, and we’ll give him a psychological test.”
“Oh thank you doctor.” Jeff’s mother went over to Jeff.” Jeff, sweety. It’s time to go.”
Jeff looks away from the mirror, his face still formed into a crazy smile. “Kay mommy, ha ha haaaaaaaaaaaa!” his mother took him by the shoulder and took him to get his clothes.
“This is what came in,” said the lady at the desk. Jeff’s mom looked down to see the black dress pants and white hoodie her son wore. Now they were clean of blood and now stitched together. Jeff’s mother led him to his room and made him put his clothes on. Then they left, not knowing that this was their final day of life.
Later that night, Jeff’s mother woke to a sound coming from the bathroom. It sounded as if someone was crying. She slowly walked over to see what it was. When she looked into the bathroom she saw a horrendous sight. Jeff had taken a knife and carved a smile into his cheeks.
“Jeff, what are you doing?” asked his mother.
Jeff looked over to his mother. “I couldn’t keep smiling mommy. It hurt after awhile. Now, I can smile forever. Jeff’s mother noticed his eyes, ringed in black.
“Jeff, your eyes!” His eyes were seemingly never closing.
“I couldn’t see my face. I got tired and my eyes started to close. I burned out the eyelids so I could forever see myself; my new face.” Jeff’s mother slowly started to back away, seeing that her son was going insane. “What’s wrong mommy? Aren’t I beautiful?
“Yes son,” she said, “Yes you are. L-let me go get daddy, so he can see your face.” She ran into the room and shook Jeff’s dad from his sleep. “Honey, get the gun we…..” She stopped as she saw Jeff in the doorway, holding a knife.
“Mommy, you lied.” That’s the last thing they hear as Jeff rushes them with the knife, gutting both of them.
His brother Liu woke up, startled by some noise. He didn’t hear anything else, so he just shut his eyes and tried to go back to sleep. As he was on the border of slumber, he got the strangest feeling that someone was watching him. He looked up, before Jeff’s hand covered his mouth. He slowly raised the knife ready to plunge it into Liu. Liu thrashed here and there trying to escape Jeff’s grip.
“Shhhhhhh,” Jeff said,”Just go to sleep.”
CreepyPasta and image taken from Creepypasta.com